

This additional attack stacks with the bonus attacks from haste and other similar effects. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus.
Astral self monk full#
If the monk is Large, his unarmed strike damage increases as follows: 1d8 on levels 1-3, 2d6 on levels 4-7, 2d8 on levels 8-11, 3d6 on levels 12-15, 3d8 on levels 16-19, 4d8 on level 20.Īt 1st level, a monk can make a flurry of blows as a full attack. If the monk is Small, his unarmed strike damage increases as follows: 1d4 on levels 1-3, 1d6 on levels 4-7, 1d8 on levels 8-11, 1d10 on levels 12-15, 2d6 on levels 16-19, 2d8 on level 20. The damage dealt by a Medium monk's unarmed strike increases with level: 1d6 on levels 1-3, 1d8 on levels 4-7, 1d10 on levels 8-11, 2d6 on levels 12-15, 2d8 on levels 16-19, 2d10 on level 20. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.Īt 1st level, a monk gains Improved Unarmed Strike as a bonus feat. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. In addition, a monk gains a +1 bonus to AC and CMD at 4th level.

When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. Monks are not proficient with any armor or shields. Monks are proficient with the club, crossbow ( light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, sianhgam, sling, spear, and any weapon with the monk special weapon quality.

Perfect Self, Ki power, AC bonus +5, Unarmed strike: 2d10 Ki power, Ki strike (adamantine), AC bonus +4, Unarmed strike: 2d8 Style strike (2/round), Fast movement +50 Ki power, AC bonus +3, Unarmed strike: 2d6, Fast movement +40 Improved Evasion, Style strike, Fast movement +30 Stunning Fist: Sicken, Ki power, AC bonus +2, Unarmed strike: 1d10 Still Mind, Ki power, Stunning Fist: Fatigue, AC bonus +1, Unarmed strike: 1d8 Ki pool, Ki Power: Extra Attack, Ki strike (magic), Fast movement +10 The unarmed strike damage in this table is valid for a Medium size monk.ĪC bonus, Flurry of Blows, Stunning Fist, Bonus feat, Unarmed strike: 1d6 Skill Ranks per Level: 3 + 1/2 Int modifierĬlass Skills: Athletics, Mobility, Stealth, Knowledge (World), Lore (Religion), Perception, Persuasion Progression Table Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most.

Role: Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities.
